/* Based on Skully */

var nose = "v"
nose = "╛"

var headOffX = -3
var headOffY = -3
var eyeOffsetX = 0
var eyeOffsetY = 0
eyeOffsetY = -1

headOffX = -3
headOffY = -7

var x = 0
var y = 0
var stateTime = 0
stateTime++

var ribcage = 0 //set to 1 if you want the alt body// 0 = OFF // 1 = ON
var boneColor = #aaaaaa //grey
var colBlood = #aa0000
var colMetal = #white
var colHandle = #555555

//DRAW---------------------------------------------<

>h@headOffX@,@headOffY@,@boneColor@,ascii
        ^
      / /
  x===Y===x
    / /
   / /
  vvv88
 / ε@nose@ε)
 \  Д/
  `-´
asciiend

>h@headOffX@,@headOffY@,@colMetal@,ascii
        ^
      / /
  x===Y===x
    / /
   / /
asciiend

>h@headOffX@,@headOffY@,@colBlood@,ascii




   /
  vvv
 /
asciiend

>h@headOffX@,@headOffY@,@colHandle@,ascii
        ^
      / /
asciiend

//BOSS ENTRY---------------------------------------<

//? face = "°°"
? debuffs.count > 0
  >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
ò@nose@ó
 Ç/
asciiend

? face = "°°"
  >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
ô@nose@ô
 O/
asciiend

//BOSS KILL----------------------------------------<

? face = "^^"
  ?time % 4 <= 1
    >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
O@nose@o
asciiend
  ?time % 4 > 1
    >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
o@nose@O
asciiend

//BLINKING-----------------------------------------<

?stateTime % 50 >= 48
  >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
=@nose@=
asciiend
:?stateTime % 50 >= 46
  >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
-@nose@-
asciiend
:?stateTime % 50 >= 44
  >h@eyeOffsetX@,@eyeOffsetY@,@boneColor@,ascii
=@nose@=
asciiend
